Path of Exile Act1, Act2, Act3, Act4 Tips for Beginners

Path Of Exile / Guides Date: Nov/02/20 02:25:48 Views: 273

Path of Exile is a typical role-playing story. You start with Act 1, Act 2, Act 3, and Act 4 first, and then restart the whole level with more incredible difficulty. The difficulty is divided into three kinds, namely standard, cruel, and cruel. In addition to the main storyline, there are many auxiliary areas. These areas also contain some optional tasks. These tasks will reward players with additional items, skill gems, or passive skill points.

Tasks and task rewards
You can also complete tasks in the Path of Exile without accepting it in advance. For example, if you knock down mission monsters without taking the mission, you can still get rewards in the town. This also means that you are free to complete the game as quickly as possible, and you are also open to getting tips for tasks in town.

Note: The mission will not give you experience!
The rewards of the tasks are different. Some provide skill gems, some items, some skill points, and some unique items.

Hierarchical strategy
The exile path can be divided into two parts: the main storyline, which is necessary for the content. The second area is required to qualify for rewards, and success is essential.
The main storyline provides enough experience to be successful without other auxiliary areas. Completing secondary areas usually still brings more knowledge and rewards, but you don’t have to be forced to achieve them.
Most experience is gained by killing large numbers of monsters and elite opponents. It is not recommended to fight a small group of enemies or be empty in the entire area.

Elite Monsters
Elite Monsters provide more items, more experienced, and are much stronger than ordinary mobs. It is recommended that you turn them around based on their goals and experience and only bypass them in exceptional circumstances (for example, if they are too strong).
In later games, it may be necessary to repeat certain areas to stay on the ball. To repeat an area (also called "instance" in the game), you only need to hold down the Ctrl key while clicking a waypoint while selecting a waypoint. Then, the instance will reload the new monster.

What to look for in act 1

In the beginning, there were many monsters with significant physical damage. Here, you should only pay attention to a high-quality life.
In the future, in Merveils Caverns, you should give yourself some basic resistance. The bill's boss caused cold damage to the enemy, and his minion in the cave caused a mixture of cold and lightning damage. From time to time, some enemies explode, and these enemies cause fire damage.

What to pay attention to in the Act 2

The undead element has a wide range of spells and elemental attacks, which can directly kill anyone with low resistance. They appear in the Temple of Sin, crypts, and ancient pyramids. It would help if you collected some lightning resistances for the Hall of Sins instead of completely ignoring the rest.
Slightly higher health (at least 400 under normal circumstances) and appropriate area damage are gold medals for Weavers Chambers because players will encounter many spiders here.
The bandit lord exploration includes battles with three different bandits. All three are difficult, but the special thing about them is that they will regain full life if you teleport out. Therefore, you must defeat them in battle.

What to look for in the Act 3

The miniboss Perpetus is hidden in a slum. If you attract him, he is one of the faster deadly wizards throwing ghost knives and traps. The trap fixes the player in place, which makes the situation more complicated.
The emptiness is a weird animal that spits out fire. Large groups of these enemies will quickly burn even the most challenging characters. Even if the harbor is the right place for farming, you shouldn’t ignore fire resistance here.
The human undead came in with two dangerous changes in this behavior: the immortal gripper died when the ally of the explosion radius was large. The alchemists threw poison bombs from a distance.
There are more deadly blackguards in the late area of ​​this behavior, who pierce and drop thorns. When you hit such an enemy with such a thorn, you will cause much-reflectedghtning damage to yourself.
The middle boss is pious, the naked boss Dominus and some other dangerous mobs mostly cause lightning damage, so its gold has high lightning resistance in this action. Besides, it would help if you also had high fire resistance and cold resistance to fight the boss. Finally, it should be noted that you should set high quality of life level (at least about 1000 under normal circumstances).


What to look for in the Act 4

The opponent Voll mainly deals with lightning damage, Kaom deals fire damage, and Daresso deals mostly with cold damage. You should adjust the resistors here. It is a good idea to start by driving all resistors to 75%.
The back area has a high percentage of bleeding damage. It is recommended to carry a dose of medicine with you to stop the bleeding damage. Later, physical injury was also very dominant, so high health and armor values ​​became the ultimate goal.
In the second half of the bill, great emphasis is placed on boss fights. Here, you should bring single severe target damage and good mobility. Almost all resistance must reach 75% here.
Useful distributor formulas:
Although the following trader recipes are not very useful in the Path of Exile's end game, they are more useful during the upgrade process.

Just sell the goods to the seller in the town to activate the seller formula.
1 iron ring + 1 red/blue/green gem → 1 ruby/sapphire/topaz ring
Three potions of the same level (for example, three small life bottles, regardless of rarity) → potion of the next level
1x white shoes + 1 enhancement ball + 1 gold and silver flask → magic shoes with a movement speed of 10%
1x Magic Wand/Wand/Wand + 1 Alteration Ball + 1 Ruby/Sapphire/Topaz Ring → Wand/Wand/Wand+1 Can Shoot/Icy/Lightning Gems (useful for magicians)
Weapon + 1 granite/ruby/sapphire/topaz potion → magic weapon, with + physical/fire/cold/lightning damage (good for attackers)
Weapon + 1 antique S belt + 1 blacksmith's grindstone → magic weapon with increased physical damage (the number depends on the rarity of the antique S belt, which is beneficial to the attacker)
One dagger/scepter/staff/magic wand + 1 chain belt + 1 blacksmith's sharpening stone → magic dagger/scepter/staff/magic wand, spell damage increased (the number depends on the rarity of the chain belt, right The wizard has